4-H
 
 
 

general robotics info
These resources will help you implement the 4-H Robotics: Engineering for Today and Tomorrow curriculum and engage youth in science, engineering and technology.

Your role as a facilitator is to assist learners in developing their own knowledge and problem solving skills. You do not need to have all the answers. The background information and glossary are provided to help you develop your own expertise. There are also professional development modules that can help you develop your skill in leading youth through robotics activities or implementing the experiential learning model.

Robotics Background Information - Coming Soon!
Information to help you get started in building your own knowledge of robotics
Robotics Glossary (5 pages)
This glossary provides simple definitions for 89 specialized terms used in the 4-H Robotics curriculum. It’s an easy resource to go to find out what is meant by terms such as “Actuator”, “Pseudocode” or “Single pole double throw switch.”
Professional Development Resources 
The 4-H Robotics professional development modules will assist you in training 4-H professionals, volunteers and teen leaders interested in your 4-H Robotics Program. Each module includes hands-on activities, handouts, PowerPoint slides and tips for facilitators. With these flexible learning tools, staff and volunteers gain new skills and knowledge that will enhance your robotics program.
 Promotional Literature 
This promotional one-pager provides a programatic overview of 4-H Robotics.

junk drawer track facilitator
These resources will help you implement Junk Drawer Robotics and make science, engineering and technology engaging and meaningful in the lives of young people. The activities in Junk Drawer Robotics encourage youth to use the processes and approaches of science; the planning and conceptual design of engineering; and the application of technology in each module.

Your role as a facilitator is to assist learners in developing their own knowledge and problem solving skills. This is done by bringing together a scientific inquiry and engineering design approach to learning. You assist youth in developing understanding by asking questions and prompting them to share and talk about their ideas, designs and results.

You may also work with a team of teen presenters who enliven the activities they lead with their own experience and enthusiasm. In that case, you will mentor or coach the teen presenters by providing support, training and guidance as they lead the activities.

Facilitating Junk Drawer Robotics (24 pages)
Resources to help you get started leading activities or working with teen leaders
Junk Drawer Robotics Toolbox (13 pages)
Resources and safety information about tools and materials
Junk Drawer Robotics Activity Supplies (16 pages)
Resources to help with ordering or creating your own supplies for activities