In each module of this track, youth will learn about a different aspect of robotics and design and build a robot using what they have learned. This track emphasizes developing knowledge and developing skills as participating youth design and build their own robots. Youth will use their Robotics Notebook to record their learning experiences, robotic designs and the data from their investigations.
The Junk Drawer Robotics curriculum has three books. In Book 1, Give Robots a Hand, you will explore the design and function of robotic arms, hands and grippers and build a robotic arm that really moves! In Book 2, Robots on the Move, you will design and build machines that roll, slide, draw or move underwater and explore robot mobility - movement, power transfer and locomotion. Book 3, Mechatronics, is all about the connection between the mechanical and electronic elements of robots and you will explore sensors, write programs, build circuits and design your own robot.
The Clipmobile Challenge is a sample activity taken from Module 1: Get Things Rolling of Book 2, Robots on the Move. In this activity, you learn about friction, about the engineering design process and how understanding friction and design can help you build more efficient machines. Like all the modules in Junk Drawer Robotics, there are three types of activities; (1) To Learn activities where you learn about how things work - the science behind robotics, (2) a To Do activity where you learn about engineering and design your own solution to the Clipmobile Challenge, and (3) a To Make activity where you apply technology as you actually build and test your design.
Download the Clipmobile Challenge
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